IB Physics SL Topic B.2 — Climate & the Greenhouse Effect Paper 1 & 2 Albedo · Emissivity · Stefan–Boltzmann ~7 min read

Albedo & Emissivity

Before you can model how the Earth heats up, you need two ratios that describe how a surface handles radiation: emissivity, which compares a real surface to a perfect black body, and albedo, which measures how much incoming radiation simply bounces back off.

📘 What you need to know

Emissivity — Grading a Surface Against a Black Body

Stars behave almost exactly like black bodies, but planets, rooftops and skin do not — they emit less power than an ideal radiator at the same temperature would. Emissivity puts a number on that shortfall.

Emissivity e = power radiated by the surface ÷ power radiated by a black body

The comparison black body is assumed to sit at the same temperature and have the same surface area as the real object. Combine this with the Stefan–Boltzmann law and you get the working equation for any non-ideal radiator:

Power radiated by a real surface P = eσAT4

where P is total power emitted (W), e is the emissivity, σ is the Stefan–Boltzmann constant, A is the total surface area (m2), and T is the absolute temperature (K).

Albedo — How Much Bounces Straight Back

Albedo doesn’t care about temperature at all — it’s purely about reflection. A surface with a high albedo throws most of the incoming radiation straight back out; a surface with a low albedo lets most of it in to be absorbed.

Albedo a = total scattered power ÷ total incident power

For a whole planet, this becomes the ratio of radiation scattered back into space to the total radiation striking it. An albedo of 0 means a surface absorbs everything; an albedo of 1 means it reflects everything.

LOW ALBEDO a ≈ 0.05 (fresh asphalt) DARK SURFACE small reflected most absorbedHIGH ALBEDO a ≈ 0.85 (fresh snow) SNOW SURFACE most reflected small absorbedgrey = incoming radiation · teal = reflected (scattered) · red = absorbed
The same incoming radiation is mostly absorbed by a dark, low-albedo surface, but mostly reflected by a bright, high-albedo surface.

Typical albedo values worth knowing

🌍 Reference values

  1. Fresh asphalt — around 0.04, one of the lowest natural surfaces
  2. Bare soil — around 0.17
  3. Green grass — around 0.25
  4. Desert sand — around 0.40
  5. New concrete — around 0.55
  6. Ocean ice — roughly 0.50–0.70, depending on age and coverage
  7. Fresh snow — around 0.85, among the highest of any common surface

What Makes Earth’s Albedo Change

Earth’s albedo isn’t fixed — it drifts from day to day because of several overlapping factors:

Quick recap: emissivity (e) compares radiated power to a black body at the same temperature; albedo (a) compares reflected power to incoming power. Neither has units, and both sit between 0 and 1 for real surfaces.
WE 1

A metal panel at 320 K radiates a total of 850 W. A black body of the same size and temperature would radiate 1250 W. Calculate the emissivity of the panel.

Step 1 — Identify the ratio needed Emissivity compares the real object’s output to the black body’s output. Step 2 — Substitute the values e = 850 ÷ 1250 e = 0.68 No units — it’s a pure ratio, and less than 1 as expected for a non-ideal radiator.
WE 2

A patch of ageing sea ice reflects 620 W m⁻² out of the 1000 W m⁻² striking it. Find the ratio of energy absorbed to energy reflected.

Step 1 — Find the albedo a = 620 ÷ 1000 = 0.62 Step 2 — Find the fraction absorbed If 62% is reflected, the remaining 38% must be absorbed. absorbed fraction = 1 − 0.62 = 0.38 Step 3 — Take the ratio 0.38 ÷ 0.62 = 0.61 ratio ≈ 0.61 For every unit of energy reflected, about 0.61 units are absorbed.

💡 Top tips

⚠ Common mistakes

Up next: The Solar Constant — where we quantify exactly how much of the Sun’s energy reaches the top of Earth’s atmosphere before albedo and emissivity even come into play.

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