IB Maths AA SL Topic 5 — Calculus Paper 1 & 2 ~8 min read

Area Between a Curve and a Line

When the boundary of a region is part curve, part straight line, you split the calculation into two pieces. The curve part needs an integral. The line part is just a triangle or trapezium — basic geometry, no integration needed. Then you either add the two areas, or subtract one from the other, depending on how the region sits.

📘 What you need to know

Two cases: sum or difference

The shape of the region tells you whether to add or subtract.

Sum case vs difference case

SUM case curve line
Total = ∫(curve) + ½bh
curve and line meet at top — neither is “inside” the other
DIFFERENCE case curve line
R = ∫(curve) − ½bh
line cuts across — region is between them
If you can’t tell whether to add or subtract, just sketch it. The picture always reveals which pieces belong to your region.

The line part — three options

For the area under a straight line, you don’t need to integrate. Pick the easiest geometric shape:

Three ways to get the line area

▲ triangle
A = ½ · b · h
▱ trapezium
A = ½ · h · (a + b)
∫ integral
A = yline dx
📍

Pick whatever’s fastest

Triangle if the line meets the x-axis. Trapezium if the line is between two non-zero y-values. Integral if the limits are awkward — but on a calculator paper, the GDC handles it just as fast.

Step-by-step method

Curve + line area recipe

  1. Sketch first. If no diagram is given, plot both on your GDC.
  2. Find the key x-values — roots of the curve, root of the line, and where curve meets line. These give your limits.
  3. Decide: sum or difference? Look at how the region sits — is the line cutting through, or sitting alongside?
  4. Compute each piece — curve area with an integral, line area with a triangle or trapezium.
  5. Combine — add them (sum case) or subtract (difference case).
🧠

“Sketch · split · solve · combine”

Four short words. The sketch sets you up; the split separates curve from line; the solve handles each piece in its easiest form; the combine gives the final answer.

The Paper 2 shortcut

On a calculator paper, you don’t need to split anything. Just integrate the difference of the two functions between their intersection points:

Direct GDC method (Paper 2)
A = ab |f(x) − g(x)| dx
a, b = where curve and line meet
The modulus handles the order automatically — even if you can’t tell which is “upper” and which is “lower”, the GDC gives the correct positive area.

Worked examples

WE 1

Sum case — curve plus triangle

The region R is bounded by the curve y = x² (from x = 0 to x = 2), the line connecting (2, 4) to (4, 0), and the x-axis. Find the area of R.

step 1 — area under curve I = ∫(0 to 2) x² dx = [x³/3] from 0 to 2 = 8/3step 2 — area under line (triangle) vertices (2, 0), (4, 0), (2, 4) A = ½ × 2 × 4 = 4step 3 — sum R = 8/3 + 4 = 8/3 + 12/3 = 20/3 Area of R = 20/3 square units curve and line don’t overlap — they meet at one point and bound separate chunks!
WE 2

Difference case — curve minus triangle

The region R is bounded by the curve y = −x² + 6x − 5 and the line y = x − 1. R lies entirely in the first quadrant. Find the area of R.

step 1 — find intersections −x² + 6x − 5 = x − 1 x² − 5x + 4 = 0 → (x−1)(x−4) = 0 x = 1 (both = 0) and x = 4 (both = 3)step 2 — area under curve from 1 to 4 ∫(1 to 4) (−x² + 6x − 5) dx = [−x³/3 + 3x² − 5x] from 1 to 4 at 4: −64/3 + 48 − 20 = 20/3 at 1: −1/3 + 3 − 5 = −7/3 = 20/3 − (−7/3) = 27/3 = 9step 3 — area under line (triangle) line from (1, 0) to (4, 3): triangle A = ½ × 3 × 3 = 9/2step 4 — subtract R = 9 − 9/2 = 9/2 Area of R = 9/2 square units line cuts under the curve — region is the lens-shape, so subtract!
WE 3

Curve and line meet at two points

Find the area enclosed by the curve y = √x and the line y = x/2.

step 1 — find intersections √x = x/2 → square: x = x²/4 x² − 4x = 0 → x(x − 4) = 0 x = 0 and x = 4step 2 — which is on top? at x = 1: √1 = 1, line = 0.5 curve is above line on (0, 4)step 3 — integrate (upper − lower) A = ∫(0 to 4) (√x − x/2) dx = [⅔ x^(3/2) − x²/4] from 0 to 4 = (⅔ × 8 − 4) − 0 = 16/3 − 4 = 4/3Area = 4/3 square units when both ends are intersections, just integrate (upper − lower) directly — no triangle needed!

💡 Top tips

⚠ Common mistakes

Next up: Area Between 2 Curves — same idea but with two curves instead of curve-and-line. The line was easy because triangles and trapeziums have known formulas; with two curves you’ll need an integral on both pieces.

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