IB Maths AI SL Topic 2 — Further Functions & Graphs Paper 1 & 2 High-frequency exam topic ~7 min read

Quadratic Functions & Graphs

Quadratics — functions of the form y = ax² + bx + c — are the most-tested function family in AI SL. Every one has four labelable features: roots, y-intercept, vertex, and axis of symmetry. The sign of a tells you the shape (∪ or ∩), and a single formula x = −b/(2a) hands you the axis of symmetry — from which the vertex falls out by substitution. Master these and you can sketch any quadratic in under a minute.

📘 What you need to know

Shape, direction & the four features

The leading coefficient a decides everything about the shape. Positive: opens upward like a smile (∪), with a minimum at the vertex. Negative: opens downward (∩), with a maximum. The size of a controls how steep/narrow the curve is, but the basic shape is always one of two.

Quadratic — formula booklet f(x) = ax² + bx + c ⇒ axis of symmetry   x = − b2a
All four features on one parabola: y = x² − 4x + 3 x y 1 2 3 4 −1 1 2 3 −1 axis: x = 2 root (1, 0) root (3, 0) y-int (0, 3) vertex (2, −1) y = x² − 4x + 3
a > 0 so the parabola opens upward with a minimum at the vertex. The axis of symmetry x = 2 sits halfway between the two roots and passes through the vertex.

The four key features — in order

Quadratic questions almost always need some or all of: (1) shape (sign of a), (2) y-intercept (set x = 0), (3) roots (solve y = 0 by GDC or factorising), (4) vertex (use the axis-of-symmetry formula, then substitute). Label each one with coordinates — an unlabelled point loses marks even if it’s in the right place.

Other useful forms of a quadratic

The same quadratic can be written three ways, each highlighting a different feature. The GDC works with any form, but spotting the right form saves time.

Standard form  y = ax² + bx + c  — reads the y-intercept directly: it’s c.

Factored form  y = a(xp)(xq)  — roots are immediately visible: x = p and x = q. Axis of symmetry: x = (p + q)/2.

Vertex form  y = a(xh)² + k  — the vertex (h, k) reads off directly. Useful in real-world max/min problems.

Find a quadratic from features: given roots p, q and one other point, plug into y = a(xp)(xq) and solve for a. Given vertex (h, k) and one other point, use vertex form instead.

🧭 Recipe — sketching any quadratic

  1. Read off the shape: if a > 0, the curve is ∪ (min); if a < 0, it’s ∩ (max).
  2. y-intercept: substitute x = 0 (or just read off the constant c). Plot (0, c).
  3. Find the roots: solve ax² + bx + c = 0 using the GDC (or factorising if it’s clean). Plot each root on the x-axis.
  4. Axis of symmetry & vertex: xvertex = −b/(2a). Substitute back into the equation to get yvertex. Plot the vertex (and the dashed axis if asked).
  5. Join up with a smooth curve: through the labelled points, in the correct shape (∪ or ∩). Label every key point with coordinates.

Worked examples

WE 1

Standard form — find every key feature

For the quadratic y = 2x² + 8x − 10, find the axis of symmetry, the vertex, the y-intercept and the roots.

Step 1 — identify a, b, c a = 2, b = 8, c = −10 Step 2 — axis of symmetry (formula booklet) x = −b/(2a) = −8/4 = −2 Step 3 — vertex: substitute x = −2 y = 2(4) + 8(−2) − 10 = 8 − 16 − 10 = −18 vertex (−2, −18) Step 4 — y-intercept (set x = 0) y = −10 → (0, −10) Step 5 — roots (factor or GDC) 2x² + 8x − 10 = 2(x² + 4x − 5) = 2(x + 5)(x − 1) = 0 x = −5 or x = 1 axis x = −2 · vertex (−2, −18) · y-int (0, −10) · roots −5, 1 cross-check: midpoint of roots = (−5 + 1)/2 = −2 = axis ✓. Always confirm using this shortcut when you have both roots.
WE 2

Negative leading coefficient — maximum

The quadratic y = −x² + 6x − 5 has a maximum point. Find the coordinates of that maximum and the roots.

Step 1 — a = −1 (negative ⇒ opens downward, has max) Step 2 — axis of symmetry x = −6/(2 × −1) = −6/−2 = 3 Step 3 — maximum: substitute x = 3 y = −(9) + 6(3) − 5 = −9 + 18 − 5 = 4 maximum (3, 4) Step 4 — roots: solve −x² + 6x − 5 = 0 multiply by −1: x² − 6x + 5 = 0 (x − 1)(x − 5) = 0 x = 1 or x = 5 maximum (3, 4) · roots x = 1, x = 5 notice the maximum y-value (4) is positive even though the curve has roots — expected, since the curve has to climb above the x-axis to make a peak.
WE 3

Factored form — read off the roots

The quadratic y = (x − 2)(x + 6) is given. State the roots, then find the axis of symmetry, the vertex, the y-intercept and the equation in standard form.

Step 1 — roots read straight from factored form x − 2 = 0 or x + 6 = 0 x = 2 or x = −6 Step 2 — axis of symmetry = midpoint of roots x = (2 + (−6))/2 = −4/2 = −2 Step 3 — vertex: substitute x = −2 y = (−2 − 2)(−2 + 6) = (−4)(4) = −16 vertex (−2, −16) Step 4 — y-intercept and standard form at x = 0: y = (−2)(6) = −12 → (0, −12) expand: (x − 2)(x + 6) = x² + 4x − 12 roots −6, 2 · axis x = −2 · vertex (−2, −16) · y-int (0, −12) factored form gives roots for free — no GDC needed. The midpoint shortcut for the axis is even faster than the −b/(2a) formula.
WE 4

Projectile — maximum height

A ball is thrown upward and its height (m) at time t (s) is modelled by h(t) = −5t² + 20t. Find the maximum height, the time at which it occurs, and when the ball returns to the ground.

Step 1 — a = −5 < 0, so there’s a max at the vertex Step 2 — time of maximum: t = −b/(2a) t = −20/(−10) = 2 Step 3 — height at t = 2 h(2) = −5(4) + 20(2) = −20 + 40 = 20 Step 4 — lands when h(t) = 0 −5t² + 20t = 0 −5t(t − 4) = 0 t = 0 (launch) or t = 4 (lands) max height 20 m at t = 2 s · ball lands at t = 4 s classic AI SL setup: “find the maximum” ≡ “find the vertex”. The negative coefficient on t² is what guarantees a max (not a min) — check the sign first.
WE 5

Find a quadratic from its features

A quadratic curve has roots at x = −2 and x = 4 and passes through the point (0, 8). Find its equation in the form y = ax² + bx + c.

Step 1 — start in factored form y = a(x + 2)(x − 4) Step 2 — use (0, 8) to find a 8 = a(0 + 2)(0 − 4) 8 = a × 2 × (−4) 8 = −8a ⇒ a = −1 Step 3 — expand to standard form y = −(x + 2)(x − 4) = −(x² − 2x − 8) = −x² + 2x + 8 y = −x² + 2x + 8 verify: at x = −2: y = −4 − 4 + 8 = 0 ✓; at x = 4: y = −16 + 8 + 8 = 0 ✓; at x = 0: y = 8 ✓. Three independent checks — perfect.
WE 6

Optimisation — fenced field

A rectangular field is enclosed on three sides using 100 m of fencing; the fourth side is a long wall. Find the dimensions that give the maximum area, and state that maximum area.

Step 1 — set up: let x be each perpendicular side, y the parallel side fencing: 2x + y = 100 so y = 100 − 2x Step 2 — area in terms of x alone A(x) = x × y = x(100 − 2x) = −2x² + 100x (quadratic in x, a = −2) Step 3 — maximum at x = −b/(2a) x = −100/(−4) = 25 Step 4 — other side and area y = 100 − 2(25) = 50 A(25) = 25 × 50 = 1250 25 m × 50 m, max area = 1250 m² a perfect AI SL optimisation: get the quantity as a quadratic in one variable, then apply the vertex formula. No calculus required.

💡 Top tips

  • Use the formula booklet: the axis of symmetry x = −b/(2a) is right there — don’t try to memorise it under pressure, just look it up.
  • When you have both roots, skip the formula: axis = midpoint of roots = (x1 + x2)/2. Faster and less arithmetic.
  • Use the right form for the question: standard for y-intercept, factored for roots, vertex form for max/min. Mixing them is fine and often saves time.
  • For max/min word problems: get the quantity (area, height, profit) as a quadratic in ONE variable. The vertex gives the optimum — no calculus needed at AI SL.
  • Three points ⇒ one quadratic: a quadratic has three unknowns (a, b, c) so three independent pieces of info pin it down (e.g. two roots + one point, or vertex + one point).

⚠ Common mistakes

  • Sign error in −b/(2a): there’s a minus sign in front of b. For y = x² − 4x + 3, b = −4, so axis is x = −(−4)/(2·1) = 2, NOT −2.
  • Forgetting to substitute back for the vertex y-coord: −b/(2a) only gives x. You still need to plug into the equation (or use GDC) to get y.
  • Wrong shape when a < 0: negative a means downward-opening with a MAX. Don’t draw a smile ∪ for a curve that should be a frown ∩.
  • Reading roots backwards from factored form: y = (x − 2)(x + 6) has roots at x = 2 and x = −6 (flip the sign inside each bracket).
  • Confusing local max with global max: a quadratic has only ONE extremum, so for these it’s always global. But don’t generalise that idea to cubics or higher — those have local extrema that aren’t global.
Up next: Cubic Functions & Graphs. Cubics introduce a new shape with TWO turning points (a local max and a local min) and up to three roots. The sketching workflow is similar — identify shape, find intercepts, find turning points — but the GDC does more of the heavy lifting since cubic roots rarely factorise neatly.

Need help with AI SL Further Functions & Graphs?

Get 1-on-1 help from an IB examiner who knows exactly what Paper 1 & 2 are looking for.

Book Free Session →