IB Maths AI SL Topic 2 — Further Functions & Graphs Paper 1 & 2 GDC-essential ~7 min read

Cubic Functions & Graphs

A cubic is any function of the form y = ax³ + bx² + cx + d. Compared with quadratics, two things change: cubics can have up to three roots (always at least one), and they can have two turning points (a local max and a local min) — or none at all, if the curve never reverses direction. AI SL questions on cubics lean heavily on the GDC: the algebra rarely factorises neatly, so finding intercepts and turning points is a GDC task, not a paper-and-pencil one.

📘 What you need to know

Shape, direction & key features

The leading coefficient a tells you which way the tails point. For a > 0, the curve sweeps from the bottom-left corner up to the top-right. For a < 0, it goes the opposite way: top-left down to bottom-right. The middle of the curve may wiggle (with a local max and local min) or stay monotonic — that depends on the other coefficients.

Cubic — standard form f(x) = ax³ + bx² + cx + d, a ≠ 0
 
y-intercept (0, d)   ·   roots: 1, 2 or 3   ·   turning points: 0 or 2
Cubic with 3 roots and 2 turning points: y = x³ − 2x² − 5x + 6 x y −2 −1 1 2 3 6 8 −4 (−2, 0) (1, 0) (3, 0) y-int (0, 6) local max (−0.79, 8.21) local min (2.12, −4.06) a > 0 tail → +∞
Three roots (orange dots on the x-axis), two turning points (red dots), and the y-intercept. Tails head to y = ±∞ so the local max isn’t the global max — the curve continues climbing on the right.

Turning points — 0 or 2, never 1

A cubic’s turning points come in pairs (a max and a min), or not at all. There’s no such thing as a cubic with exactly one turning point. The GDC’s maximum and minimum tools find them — just zoom out far enough to see whether the curve actually reverses direction.

If a cubic has 0 turning points, it’s monotonic: always going up (a > 0) or always going down (a < 0). The curve just sweeps from one tail to the other with no wiggles — in this case there’s only one real root.

Quick check from the curve: if the GDC shows the curve dipping down then back up (or vice versa), there are two turning points and possibly multiple roots. If it looks like a smooth S-stretch with no obvious wiggle, you may have a monotonic cubic with just one root.

Roots: 1, 2 or 3

A cubic must cross the x-axis at least once (because the tails go to y = ±∞, they must pass through 0 somewhere). It can cross up to three times. 2 roots happens only when the curve touches the axis at a turning point (a “double root”) — rare in AI SL but possible.

🧭 Recipe — sketching any cubic

  1. Read off the shape: a > 0 means bottom-left to top-right; a < 0 means top-left to bottom-right.
  2. y-intercept: read off d (or substitute x = 0).
  3. Roots: use the GDC’s zero/root tool. Most cubic roots are decimals — round to 3 s.f.
  4. Turning points: use the GDC’s maximum and minimum tools. There will be 0 or 2 — if you only see 1, zoom out and look more carefully.
  5. Draw & label: smooth curve through all the points, in the correct direction. Label every intercept and turning point with coordinates.

Worked examples

WE 1

Full feature set — three roots, two turning points

The cubic y = x³ − 2x² − 5x + 6 is to be sketched. Find the y-intercept, all the roots, and the coordinates of both turning points (to 3 s.f. where needed).

Step 1 — y-intercept d = 6 → (0, 6) Step 2 — roots (GDC zero tool) x = −2, x = 1, x = 3 (verify: cubic = (x + 2)(x − 1)(x − 3) ✓) Step 3 — turning points (GDC max/min) local max ≈ (−0.786, 8.21) local min ≈ (2.12, −4.06) y-int (0, 6) · roots −2, 1, 3 · max (−0.79, 8.21) · min (2.12, −4.06) a > 0 so the curve enters bottom-left, climbs to the local max, dips through the y-axis to the local min, then climbs back up to top-right. Label all five points on the sketch.
WE 2

Monotonic cubic — only one root

Show that the cubic y = x³ + 3x − 4 has no turning points, and find its single real root.

Step 1 — check derivative for turning points dy/dx = 3x² + 3 3x² + 3 > 0 for ALL x (always positive) so the curve is strictly INCREASING — no turning points Step 2 — root (try x = 1 by inspection) y(1) = 1 + 3 − 4 = 0 ✓ Step 3 — confirm it’s the only real root monotonic ⇒ crosses x-axis exactly ONCE no turning points · single root at x = 1 when a cubic’s derivative (a quadratic) has no real solutions, the cubic has no turning points and is monotonic. The discriminant of the derivative tells you instantly.
WE 3

Negative leading coefficient

The function f(x) = −x³ + 3x² + 4 has two turning points. Find them and the y-intercept, and state how many real roots it has.

Step 1 — y-intercept f(0) = 4 → (0, 4) Step 2 — turning points (GDC max/min) local MIN at (0, 4) local MAX at (2, 8) Step 3 — count roots (a < 0 so curve goes top-left to bottom-right) local min y = 4 > 0, so curve sits ABOVE x-axis on the left tail on the right goes to −∞, so it crosses x-axis ONCE root (GDC): x ≈ 3.36 y-int (0, 4) · min (0, 4) · max (2, 8) · 1 real root at x ≈ 3.36 trick: for a < 0 with both turning points ABOVE the x-axis, there’s only 1 root (on the right tail). For both BELOW, also 1 root. Three roots only happen when the two turning points sit on opposite sides of the x-axis.
WE 4

Factored form — expand and find features

The cubic y = (x + 1)(x − 2)(x − 4) is given. State the roots, find the y-intercept, expand to standard form, and find both turning points (to 3 s.f.).

Step 1 — roots read straight from factored form x = −1, x = 2, x = 4 Step 2 — y-intercept (set x = 0) y = (1)(−2)(−4) = 8 → (0, 8) Step 3 — expand (x − 2)(x − 4) = x² − 6x + 8 (x + 1)(x² − 6x + 8) = x³ − 5x² + 2x + 8 Step 4 — turning points (GDC) local max ≈ (0.214, 8.21) local min ≈ (3.12, −4.06) roots −1, 2, 4 · y-int 8 · standard: x³ − 5x² + 2x + 8 · max (0.21, 8.21) · min (3.12, −4.06) factored form gives roots for free but hides the turning points — you still need the GDC for those. Best practice: keep both forms handy.
WE 5

Real-world — maximum volume of a box

An open-topped box has a square base of side x cm and a fixed surface area of 96 cm². Its volume (in cm³) is given by V(x) = 24xx³/2. Use a graphical method to find the value of x that maximises the volume, and state the maximum volume.

Step 1 — identify shape: cubic with a < 0 in the x³ term V(x) = −x³/2 + 24x (a = −0.5) there will be a LOCAL MAX somewhere Step 2 — plot V(x) on GDC; use maximum tool local max at x = 4 Step 3 — max volume V(4) = 24(4) − (64)/2 = 96 − 32 = 64 x = 4 cm · Vₜₐₓ = 64 cm³ classic AI SL optimisation: get the quantity as a cubic in one variable, then read the local max off the GDC. No calculus needed at this level.
WE 6

Find a cubic from its features

A cubic has roots at x = −1, x = 2 and x = 5, and the curve passes through (0, −20). Find its equation in standard form.

Step 1 — start in factored form with unknown a y = a(x + 1)(x − 2)(x − 5) Step 2 — use (0, −20) to find a −20 = a(0 + 1)(0 − 2)(0 − 5) −20 = a × 1 × (−2) × (−5) −20 = 10a ⇒ a = −2 Step 3 — expand to standard form (x − 2)(x − 5) = x² − 7x + 10 (x + 1)(x² − 7x + 10) = x³ − 6x² + 3x + 10 multiply by −2: −2x³ + 12x² − 6x − 20 y = −2x³ + 12x² − 6x − 20 a cubic has four unknowns (a, b, c, d), so you need FOUR independent pieces of info to pin it down. Three roots + one point is one way; vertex info or extra points are other combinations.

💡 Top tips

  • GDC first, algebra second: cubic roots and turning points rarely factor nicely. Plot, then use the zero/max/min tools.
  • 0 or 2 turning points — never 1: if you can only find one, you’ve missed the other. Zoom out further.
  • Don’t confuse local with global: a cubic’s tails go to ±∞, so it has NO global max or min. Always say “local max” / “local min”.
  • Spotting an obvious root: try x = ±1, ±2 — if one works, you can factor out (x − that root) and reduce to a quadratic.
  • Four conditions pin down a cubic: three roots + one point, or two roots + two points, or vertex info plus enough else — any combination of 4 independent facts.

⚠ Common mistakes

  • Reporting only one turning point on a 2-turning-point cubic: if you find a max, there has to be a min too (and vice versa). Always look for the pair.
  • Claiming the local max is the maximum: a cubic with a > 0 has a tail going to +∞, so the “max” is just a local feature, not the highest value. Always say “local”.
  • Getting the direction wrong for a < 0: negative cubic goes from top-left DOWN to bottom-right. Don’t draw it the same way as a positive cubic.
  • Reading roots backwards from factored form: y = (x + 1)(x − 2)(x − 4) has roots at x = −1, 2, 4 — flip the sign inside each bracket.
  • Ignoring the y-intercept when finding a: with three roots given, the curve y = (xp)(xq)(xr) is just ONE of infinitely many cubics through those roots. You need the extra point to find a.
Up next: Exponential Functions & Graphs. Exponential curves break the polynomial pattern — instead of crossing the x-axis multiple times, they approach a horizontal asymptote at one end and shoot off to infinity at the other. The key features are the y-intercept, the asymptote, and whether the curve is growing or decaying.

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