Kinematics models motion in a straight line using three time-dependent quantities: displacement, velocity, and acceleration. The everyday words have precise technical meanings here β and crucially they carry a sign that tells you direction. Get the definitions and the sign rules straight and the calculus that follows falls into place.
π What you need to know
Displacement s (m): position relative to a fixed point β signed; zero when back at the start.
Velocity v (m sβ1): rate of change of displacement β signed; zero means at rest.
Acceleration a (m sβ2): rate of change of velocity β signed.
Speed = |v|: velocity with the direction stripped off β always β₯ 0.
Distance: total length travelled β always β₯ 0; differs from displacement when the object turns back.
Sign = direction: positive is right/up, negative is left/down.
The three quantities
All three are functions of time t (in seconds), with t = 0 the start. Displacement is measured from a fixed point β usually, but not always, the particle’s initial position.
π€ Why do we keep the sign instead of just using size?
Motion in a line has two directions. A single signed number captures both how much and which way: v = +5 and v = β5 are the same speed but opposite directions. Throwing the sign away (taking the modulus) gives speed or distance β useful, but it loses the direction the calculus needs to track turning points and returns.
π§ “Signed twins, unsigned shadows”
Velocity and displacement are signed (direction matters). Their unsigned shadows are speed = |v| and distance. If a quantity can’t be negative, it’s a shadow.
Displacement vs distance
DisplacementsignedPosition relative to a fixed point. A bus returning to its depot has displacement 0.
Distanceβ₯ 0Total length travelled. The same bus has travelled the full length of its route.
Quantity
Symbol
Units
Can be negative?
Displacement
s
m
Yes
Velocity
v
m sβ1
Yes
Acceleration
a
m sβ2
Yes
Speed
|v|
m sβ1
No
Distance
d
m
No
Speeding up or slowing down?
Acceleration alone doesn’t tell you whether a particle is speeding up β you must compare its sign with the velocity’s.
π§ Reading the motion from signs
Same signs (v and a): the particle is accelerating β speeding up.
Different signs: the particle is decelerating β slowing down.
a = 0: constant velocity.
v = 0: instantaneously at rest.
Direction of travel is always set by the sign of v, never a.
The velocityβtime graph
A particle thrown up, returning after 8 s
Gradient = acceleration. Area above the axis = forward displacement; area below = backward. Here both areas are 8, so total displacement = 0 (it returns) but distance = 16 m.
Graph facts: the gradient is the acceleration; the area between the line and the time axis is the change in displacement. Add areas with sign for displacement; add their magnitudes for distance.
Worked examples
A particle is projected vertically upwards from ground level, returning after 8 seconds. Its motion is the velocityβtime graph above (a straight line from (0, 4) to (8, β4)).
WE 1
How long does the particle take to reach maximum height? Give a reason.
At maximum height the particle is instantaneously at rest, so v = 0.
max height βΊ v = 0from the graph, v = 0 at t = 44 seconds (because v = 0 there)
WE 2
Is the particle accelerating or decelerating at t = 3? Give a reason.
Compare the signs of velocity and acceleration at t = 3.
at t = 3: v > 0 (above axis)a = gradient < 0 (line slopes down)different signsdecelerating
WE 3
Use areas to find the particle’s displacement and the distance travelled over the 8 seconds.
Two triangles, each base 4 and height 4, so each area is 12(4)(4) = 8.
above axis = +8, below axis = β8displacement = 8 + (β8) = 0distance = |8| + |β8|displacement 0 m, distance 16 mdisplacement 0 confirms it returns to the ground
WE 4
A particle has velocity v = β6 m sβ1. State its speed and direction of travel.
Speed is the magnitude; direction comes from the sign.
speed = |β6|speed = 6 m sβ1, moving in the negative direction
WE 5
A particle’s velocity is v(t) = t2 β 5t + 6. Find the times when it is at rest.
“At rest” means v = 0 β solve the quadratic.
tΒ² β 5t + 6 = 0(t β 2)(t β 3) = 0at rest at t = 2 s and t = 3 s
π‘ Top tips
Watch the sign β it encodes direction for s, v, and a.
Speed and distance are never negative β take the modulus.
“At rest” means v = 0, not a = 0.
Compare signs of v and a to decide speeding up vs slowing down.
Sketch the velocityβtime graph β gradient gives a, area gives displacement.
Decode the words: “initially” β t = 0; “due east/right” β v > 0; “dropped/down” β v < 0.
β Common mistakes
Confusing displacement with distance β they differ once the object turns back.
Thinking negative acceleration always means slowing down β it depends on the velocity’s sign.
Reporting a negative speed or distance.
Using a = 0 for “at rest” instead of v = 0.
Adding signed areas for distance β distance needs magnitudes.
Next up β Calculus for Kinematics. You now have the definitions and sign rules for displacement, velocity, and acceleration, and can read them off a velocityβtime graph. The next topic makes the links exact with calculus: differentiate to go s β v β a, and integrate to go back the other way β turning these ideas into equations you can solve.
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