IB Physics SL Topic A.1 — Kinematics Paper 1 & 2 Core skill ~8 min read

Graphs of Motion

Motion can be shown with three kinds of graph: displacement–time, velocity–time, and acceleration–time. They’re all linked by two simple ideas — the gradient (slope) of one graph and the area under it lead you to the next. Master those two moves and you can read any motion graph.

📘 What you need to know

The two moves: gradient and area

Everything in this topic comes down to going up or down a chain. To go from displacement to velocity to acceleration, take the gradient. To go back the other way, find the area under the graph.

displacement
(s–t graph)
gradient →
← area
velocity
(v–t graph)
gradient →
← area
acceleration
(a–t graph)
Going right (down to acceleration), take the gradient. Going left (back up to displacement), take the area under the line. That single sentence covers almost every motion-graph question.

Displacement–time graphs

On a displacement–time (d–t) graph, the height tells you where the object is, and the gradient tells you the velocity. A steeper line means a faster object.

s / m t / s fast (steep) slow (shallow) at rest (flat) accelerating (curve)
On a d–t graph the gradient is the velocity: steep = fast, shallow = slow, flat = at rest, curved = accelerating.

Velocity–time graphs

This is the most useful graph in kinematics, because it gives you two things at once. The gradient is the acceleration, and the area underneath is the displacement.

From a velocity–time graph acceleration = gradient   •   displacement = area underneath
v / m s⁻¹ t / s gradient = acceleration area = displacement constant velocity
On a v–t graph the gradient is the acceleration and the shaded area is the displacement.

Acceleration–time graphs

The simplest of the three. Here the area under the line equals the change in velocity. A horizontal line means the acceleration is constant — for example, an object in free fall has a flat a–t graph at 9.81 m s⁻².

Quick reference: d–t gradient → velocity. v–t gradient → acceleration, v–t area → displacement. a–t area → change in velocity.

The bouncing ball

A bouncing ball is the classic test of whether you really understand these graphs. Take upwards as positive. As the ball rises it has a positive velocity that shrinks to zero at the top; as it falls, the velocity grows negative. But all the way through, gravity pulls down, so the acceleration stays constant at g, directed downwards.

s t displacement–time v t velocity–time 0
For a bouncing ball (up = positive): the d–t graph is a row of arcs; the v–t graph is a sawtooth that jumps from negative to positive at each bounce.

Worked examples

WE 1

Reading acceleration from a v–t graph

A cyclist’s velocity–time graph has five sections. Sections A, C and E are flat; sections B and D slope upward, with D the steepest. (a) In which section is the acceleration largest? (b) Between 5 s and 10 s (a sloped part) the velocity rises by 5 m s⁻¹. Find the acceleration there.

(a) Acceleration = gradient of a v–t graph flat sections (A, C, E) have zero acceleration; the steepest slope wins section D — the steepest slope (b) gradient = rise ÷ run a = 5 ÷ (10 − 5) = 5 ÷ 5 a = 1 m s⁻²
WE 2

Displacement from the area under a v–t graph

A vehicle accelerates uniformly from rest, reaching 20 m s⁻¹ after 40 s. Using the velocity–time graph, find the displacement at 40 s.

Displacement = area under the v–t line The graph is a triangle (rest → 20 m s⁻¹) area = ½ × base × height = ½ × 40 × 20 displacement = 400 m
WE 3

A two-part journey

A car accelerates from rest to 12 m s⁻¹ in 6 s, then travels at a steady 12 m s⁻¹ for another 10 s. Find the total displacement from the v–t graph.

Split the area into a triangle + a rectangle Triangle (0–6 s): ½ × 6 × 12 = 36 m Rectangle (6–16 s): 12 × 10 = 120 m Total = 36 + 120 displacement = 156 m

💡 Top tips

⚠ Common mistakes

Up next: Projectile Motion — what happens when an object moves horizontally and vertically at the same time, and why those two directions can be treated completely separately.

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