IB Physics SL Topic A.1 — Kinematics Paper 1 & 2 Core skill ~9 min read

Projectiles

A projectile is anything moving freely under gravity in two dimensions — a thrown ball, a launched cannonball, a diver leaving the board. The big idea is beautifully simple: split the motion into a horizontal part and a vertical part, and treat them completely separately. Each part is just a SUVAT problem.

📘 What you need to know

The big idea: two motions in one

The single most important thing about projectiles is that the horizontal and vertical motions don’t affect each other. Gravity only acts downward, so it only changes the vertical velocity. Sideways, nothing pushes the object, so its horizontal velocity just stays the same the whole flight.

max height (v_vert = 0) range (horizontal distance) horizontal v (constant) vertical v (changes)
The horizontal velocity (blue) never changes; the vertical velocity (amber) shrinks to zero at the top, then grows on the way down. Together they trace a parabola.

Splitting the launch velocity

When something is launched at a speed u at an angle θ above the horizontal, your first job is almost always to resolve that velocity into its two components using trigonometry. Draw the velocity as the hypotenuse of a right-angled triangle:

θ u u cos θ (horizontal) u sin θ (vertical)
Resolve the launch velocity: the horizontal component is u cos θ, the vertical component is u sin θ.
Resolving the launch velocity horizontal: uH = u cos θ   •   vertical: uV = u sin θ

Horizontal vs vertical — the master table

Keep these two columns separate in every projectile problem. The only thing they share is the time.

QuantityHorizontalVertical
Velocityconstant (u cos θ)changes; zero at the top
Acceleration0g = 9.81 m s⁻² (downward)
Use it to findrange (s = ut)max height, time of flight
Key terms: time of flight = total time in the air; maximum height = where vertical velocity = 0; range = horizontal distance travelled.
When air resistance is ignored, the path is perfectly symmetrical. The time to reach the top is exactly half the total flight time — so you can find one half and double it.

🧭 Recipe — solving a projectile problem

  1. Resolve the launch velocity into u cos θ (horizontal) and u sin θ (vertical).
  2. Set up two SUVAT columns, one horizontal (a = 0) and one vertical (a = g). Choose a positive direction and stick to it.
  3. Use the vertical motion to find the time (e.g. v = u + at, with v = 0 at the top).
  4. Feed that time into the horizontal motion (s = ut) to get the range.

Worked examples

WE 1

Maximum height of a thrown ball

A ball is thrown from point P at 12 m s⁻¹ at 50° above the horizontal. Ignoring air resistance, find the maximum height it reaches.

Only vertical motion matters for height u = 12 sin 50° , v = 0 (at the top), a = −9.81 Use v² = u² + 2as → s = (v² − u²) ÷ 2a s = (0 − (12 sin 50°)²) ÷ (2 × −9.81) s = −(9.19²) ÷ (−19.62) max height ≈ 4.3 m
WE 2

Range of a stone thrown off a cliff

A stone leaves the top of a 50.0 m cliff at 30.0 m s⁻¹, directed 25.0° below the horizontal. It hits the ground with a vertical velocity of 33.8 m s⁻¹. Find the horizontal distance D from the base of the cliff.

Resolve the launch velocity u_vert = 30 sin 25° = 12.68 m s⁻¹ u_horiz = 30 cos 25° = 27.19 m s⁻¹ Vertical: find time with v = u + at 33.8 = 12.68 + 9.81t t = (33.8 − 12.68) ÷ 9.81 = 2.15 s Horizontal: D = u_horiz × t D = 27.19 × 2.15 D ≈ 58 m
WE 3

A horizontally-launched stunt rider

A stunt rider leaves a ramp moving horizontally from 1.25 m above the ground and lands 10 m away. Ignoring air resistance, find the take-off speed. (Take g = 9.81 m s⁻².)

Vertical: find the fall time (u_vert = 0) Use s = ½at² → 1.25 = ½ × 9.81 × t² t² = (2 × 1.25) ÷ 9.81 = 0.2548 t = √0.2548 = 0.505 s Horizontal: speed = distance ÷ time u = 10 ÷ 0.505 take-off speed ≈ 19.8 m s⁻¹

💡 Top tips

⚠ Common mistakes

Up next: Fluid Resistance — what changes once we stop ignoring air resistance, and how a real falling object behaves differently from an ideal projectile.

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