IB Physics HL Topic 1 — Motion, Forces & Energy Paper 1 & 2 Gradients & areas ~9 min read

Graphs of Motion

A motion graph is just a picture of a journey. Instead of a table of numbers, you get a line whose shape tells you everything — when the object sped up, slowed down, stopped, or turned around. Once you learn to read two simple things — the gradient (steepness) and the area underneath — these graphs hand you velocity and displacement for free. Let’s learn to read them like a story.

📘 What you need to know

The two things that unlock every graph

Before we look at each graph, hold on to two ideas. They do all the heavy lifting.

gradient (steepness)
→ tells you →
the rate of change
 
area underneath
→ tells you →
the total built up

The gradient answers “how fast is the y-axis quantity changing?” The area answers “how much of the y-axis quantity has piled up over time?” Which one is useful depends on which graph you’re looking at — so let’s take them one at a time.

Displacement–time graphs

Here displacement is on the y-axis, time on the x-axis. The key fact: the gradient is the velocity (because velocity is displacement ÷ time, which is exactly rise ÷ run).

Velocity–time graphs

Now velocity is on the y-axis. This is the most useful graph of the three, because it gives you two things: the gradient is the acceleration, and the area underneath is the displacement.

On a velocity–time graph gradient = acceleration   •   area underneath = displacement

Acceleration–time graphs

Least common of the three. Acceleration sits on the y-axis. Here the gradient isn’t useful, but the area underneath equals the change in velocity. A flat horizontal line simply means the acceleration is constant.

How the three graphs connect

These three graphs are really three views of the same journey. The gradient of one becomes the y-axis of the next. Read across the row below: a constant velocity, a steady acceleration, and a growing acceleration, each shown in all three graph types.

displacement–time straight slopevelocity–time flat → constant velocityacceleration–time on zero → no acceleration gradient gradient
The same constant-velocity journey seen three ways — taking the gradient of each graph gives you the next one along.
Here’s the mental shortcut I give students: going right, you take gradients; going left, you find areas. Displacement → velocity → acceleration by gradient each step. And backwards: acceleration → velocity → displacement by area each step. If you can hold that one sentence, you’ll never mix up which tool a graph needs.

Reading a gradient off a graph

To get a velocity from a displacement–time graph, or an acceleration from a velocity–time graph, you find the gradient — rise divided by run. The golden rule: draw a big triangle. A large triangle keeps your reading errors small.

run = 6 s rise = 12 m s⁻¹ 0 4 104 8 12time, t / s velocity, v / m s⁻¹
Acceleration is the gradient of a velocity–time line: rise (12 m s−1) ÷ run (6 s) = 2 m s−2.
WE 1

On the velocity–time graph above, the line rises from 3 m s−1 at t = 4 s to 15 m s−1 at t = 10 s. Find the acceleration.

Acceleration = gradient = rise ÷ run rise = 15 − 3 = 12 m s⁻¹ run = 10 − 4 = 6 s gradient = 12 ÷ 6 acceleration = 2 m s⁻² A big triangle (6 s wide) keeps the reading accurate.

Reading an area off a graph

To get a displacement from a velocity–time graph, find the area between the line and the time axis. If the shape is awkward, chop it into rectangles and triangles, work out each piece, and add them up.

📐 Areas of the shapes you’ll need

  1. Rectangle (constant velocity) → area = base × height.
  2. Triangle (starting or ending at rest) → area = ½ × base × height.
  3. Trapezium (a mix) → split it into a rectangle plus a triangle and add.
WE 2

A car starts from rest and accelerates uniformly to 24 m s−1 over 12 s. Using the velocity–time graph, find the displacement.

Displacement = area under the line the graph is a triangle (starts at rest) Area of a triangle = ½ × base × height base = 12 s, height = 24 m s⁻¹ = ½ × 12 × 24 displacement = 144 m
WE 3

A runner accelerates from rest to 20 m s−1 in 8 s, then holds 20 m s−1 for a further 6 s. Find the total displacement.

Split the area into two shapes Triangle (the speeding-up part) = ½ × 8 × 20 = 80 m Rectangle (the steady part) = 20 × 6 = 120 m Add them together 80 + 120 total displacement = 200 m

💡 Top tips

⚠ Common mistakes

Up next: Projectile Motion — objects moving through the air under gravity, where you split the motion into independent horizontal and vertical parts and apply the SUVAT equations to each.

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