IB Physics HL Rigid Body Mechanics HL only Paper 1 & 2 ~10 min read

Angular Impulse

Give a merry-go-round a long, steady push and it spins up gradually; give it a sharp, hard shove and it jumps to the same speed instantly. Either way, what matters is the torque and how long it acts. That combination is angular impulse — the rotational partner of the impulse you met in linear momentum. It’s the bridge between torque and a change in angular momentum, and it turns a torque–time graph into a tool you can read areas straight off.

📘 What you need to know

From torque to angular impulse

In linear motion, the resultant force is the rate of change of momentum, F = Δpt, which rearranges into linear impulse Δp = FΔt. Rotation follows the exact same logic. The resultant torque is the rate of change of angular momentum:

Torque and angular momentum τ = ΔL / Δt

Rearranging gives the definition of angular impulse — an average resultant torque τ acting for a time Δt produces a change in angular momentum ΔL:

Angular impulse ΔL = τΔt = Δ()

where τ is the resultant torque in N m, Δt is the time interval in seconds, and ΔL is the change in angular momentum in kg m2 s−1 (the same as N m s). Because it’s the product of torque and time, a small torque acting for a long time delivers the same angular impulse as a large torque acting briefly.

LINEAR F × Δt Δp = FΔtANGULAR τ × Δt ΔL = τΔt
Angular impulse mirrors linear impulse: force becomes torque, and a change in linear momentum becomes a change in angular momentum, ΔL = τΔt.
WE 1

A constant torque of 6.0 N m acts on a wheel for 4.0 s. Calculate the angular impulse delivered.

Step 1 — angular impulse = τΔt ΔL = τ × Δt Step 2 — substitute ΔL = 6.0 × 4.0 ΔL = 24 kg m² s⁻¹ (N m s) This is also the change in the wheel’s angular momentum.
WE 2

A wheel with a moment of inertia of 2.0 kg m2 is already spinning at 3.0 rad s−1. A constant torque of 8.0 N m is applied in the same direction for 0.50 s. Find its new angular velocity.

Step 1 — find the angular impulse (change in angular momentum) ΔL = τΔt = 8.0 × 0.50 = 4.0 kg m² s⁻¹ Step 2 — ΔL = IΔω, so Δω = ΔL ÷ I Δω = 4.0 ÷ 2.0 = 2.0 rad s⁻¹ Step 3 — add to the starting angular velocity ωf = 3.0 + 2.0 ωf = 5.0 rad s⁻¹ The impulse adds angular momentum, which raises the angular velocity.

Angular impulse on a torque–time graph

Because angular impulse is torque × time, the area under a torque–time graph gives the angular impulse — and therefore the change in angular momentum. This works even when the torque varies: just find the area of the shape under the curve.

torque / N m time / s AREA = ANGULAR IMPULSE = change in ang. momentum
When the torque varies with time, the area under the torque–time graph gives the angular impulse — equal to the change in angular momentum.
WE 3

An object has a moment of inertia of 5.0 kg m2 and at t = 0 is rotating at 2.0 rad s−1 clockwise. A torque–time graph shows a positive triangle (peak 10 N m, from 0 to 3 s) then a negative rectangle (−5 N m, from 3 to 5 s). Taking anticlockwise as positive, find the angular velocity at t = 5 s.

Step 1 — area of the positive triangle ½ × 10 × 3 = 15 N m s Step 2 — area of the negative rectangle −5 × 2 = −10 N m s Step 3 — net angular impulse = change in angular momentum ΔL = 15 − 10 = 5 N m s Step 4 — ΔL = I(ωf − ωi), with ωi = −2.0 (clockwise) 5 = 5(ωf − (−2.0)) → ωf + 2 = 1 ωf = −1.0 rad s⁻¹ (clockwise) The sign tells the direction: still clockwise, but slower than it started.
Sign convention is everything in these graph problems. Pick a positive direction at the start (the question usually tells you), and stick with it. Areas above the time axis are positive angular impulse, areas below are negative — add them with their signs to get the net change in angular momentum. A negative final angular velocity simply means the body is rotating in the direction you called negative.
Torque × time
τΔt
= area under graph =
Angular impulse
ΔL
= IΔω →
new ω

🛠️ Solving an angular impulse problem

  1. Constant torque? Use ΔL = τΔt directly.
  2. Varying torque? Find the area under the torque–time graph.
  3. Set a positive direction and give areas above/below the axis the right sign.
  4. Equate to the change in angular momentum: ΔL = I(ωfωi).
  5. Solve for the unknown, and read the sign as the direction of rotation.

💡 Top tips

Quick recap: Resultant torque is the rate of change of angular momentum, τ = ΔLt, which gives angular impulse ΔL = τΔt = Δ(), in kg m2 s−1. On a torque–time graph the area under the line is the angular impulse. Keep a consistent sign convention so a negative result reads as the opposite direction of rotation.

⚠ Common mistakes

You’ve now linked torque, time and angular momentum through angular impulse. There’s one last piece of the rotational toolkit to add: the energy a spinning body carries. Just as a moving mass has kinetic energy ½mv2, a rotating body has rotational kinetic energy — and that’s exactly where we finish this topic.

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