IB Maths AA HL
Topic 3 — Geometry & Trigonometry
Paper 1 & 2
~6 min read
HL only
Position & Displacement Vectors
A position vector OA = a places point A relative to the origin — its components are just the coordinates. A displacement vector AB takes you from A to B, and the master formula is AB = b − a.
📘 What you need to know
- Position vector OA = a: components = coordinates of A. Point (3, −2, −1) → 3i − 2j − k.
- Displacement vector AB: shortest route from A to B.
- Key formula: AB = b − a (end position minus start position).
- Going backwards: BA = −AB = a − b.
- Route via a third point: AB = AC + CB. Useful when A→B isn’t direct but you have the via-points.
- Round trip: AB + BC + CA = 0 (you end where you started).
- A position vector is just a displacement from the origin: OA is “how to get from O to A”.
Two related ideas
Position vector
OA = a
where the point sits relative to the origin; components = coordinates
Displacement vector
AB = b − a
how to get from A to B; depends on both points
The master formula
Displacement vector between two points
AB = b − a = OB − OA
This comes from going A → O → B: AB = AO + OB = −a + b = b − a. End minus start.
Mnemonic: AB = “to B from A” → second letter minus first letter as position vectors. b − a, not a − b.
Routes via other points
AB = AC + CB
Walking A → C → B totals the same as walking A → B directly. Use this when you’re given displacements but not all positions.
A “round trip” closes back to zero: AB + BC + CA = 0. If a vector chain returns to its start, the displacements cancel.
🧭 Recipe — find a displacement vector between two points
- Write the position vectors of both points (just take coordinates).
- Use AB = b − a — end minus start.
- Subtract componentwise: x − x, y − y, z − z.
- Watch the order — AB ≠ BA (they’re opposite vectors).
- Convert form if the question asks for column or base vector.
Worked examples
WE 1Position vector from coordinates
Determine the position vector of the point with coordinates (−2, 5, 6).
Position vector = OA — components ARE the coordinates
−2i + 5j + 6k
or as a column: (−2, 5, 6)
WE 2Coordinates from a position vector
The position vector of point P is p = 7i − 3j + k. Write down the coordinates of P.
Read off the coefficients of i, j, k as x, y, z
x = 7, y = −3, z = 1
P (7, −3, 1)
remember the missing j-term means y = 0; here +k means z = 1
WE 3Displacement vector between two points
The points A and B have coordinates (2, −1, 4) and (5, 3, −2) respectively. Find the displacement vector AB.
Step 1: Write position vectors
a = (2, −1, 4); b = (5, 3, −2)
Step 2: Apply AB = b − a
x: 5 − 2 = 3
y: 3 − (−1) = 4
z: −2 − 4 = −6
AB = (3, 4, −6) = 3i + 4j − 6k
WE 4Find a point given another and a displacement
The point A has coordinates (1, −3, 2). Given that AB = 4i + 5j − k, find the coordinates of B.
Step 1: Rearrange AB = b − a → b = a + AB
Step 2: Add componentwise
b = (1, −3, 2) + (4, 5, −1)
= (1+4, −3+5, 2−1)
= (5, 2, 1)
B (5, 2, 1)
B’s coordinates ARE the components of its position vector
WE 5Find AB using a third point
Given that AC = 3i − 2j + 5k and CB = i + 4j − 2k, find AB.
Step 1: Use the route formula AB = AC + CB
Step 2: Add componentwise
i: 3 + 1 = 4
j: −2 + 4 = 2
k: 5 + (−2) = 3
AB = 4i + 2j + 3k
A → C → B totals the same as A → B directly. The “via” point cancels in the algebra.
WE 6Closed-loop displacements sum to zero
The points A, B, and C have coordinates (2, 0, 1), (−1, 3, 4), and (5, −2, 0). Show that AB + BC + CA = 0.
Step 1: Compute each displacement
AB = b − a = (−1−2, 3−0, 4−1) = (−3, 3, 3)
BC = c − b = (5−(−1), −2−3, 0−4) = (6, −5, −4)
CA = a − c = (2−5, 0−(−2), 1−0) = (−3, 2, 1)
Step 2: Add the three
x: −3 + 6 + (−3) = 0
y: 3 + (−5) + 2 = 0
z: 3 + (−4) + 1 = 0
AB + BC + CA = 0
a closed walk through any number of points always returns the zero vector — every displacement cancels out
💡 Top tips
- Coordinates = position vector components. Conversion is read-and-write.
- Always use end minus start for displacement: AB = b − a.
- If you have a “via” point, chain the displacements: AB = AC + CB.
- BA = −AB — same magnitude, opposite direction.
- Closed loops give zero — useful as a sanity check on your displacements.
⚠ Common mistakes
- Subtracting in the wrong order. AB = b − a, NOT a − b. The arrow over AB tells you the direction.
- Sign errors with negatives: 3 − (−1) = 4, not 2.
- Confusing position with displacement. Position depends on origin; displacement only depends on start and end points.
- Misreading coordinates from base vectors. 7i − 3j + k = (7, −3, 1) — the +k alone means coefficient 1.
- Going A → B by adding “AB to a” when it should be “a + AB”. (Same thing — but it’s easy to write down “B + AB” by mistake.)
Next note: Magnitude of a Vector & Unit Vectors. The size (length) of a vector via Pythagoras in 3D, the distance between two points, and how to scale any vector down to length 1.
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