IB Maths AI HL Modelling with Vectors Paper 1 & 2 Calculus + vectors ~9 min read

Constant & Variable Velocity

Two cases of motion. Constant velocity: straight-line motion with r = r0 + tv. Variable velocity: v depends on t, so calculus enters — differentiate position to get velocity, velocity to get acceleration; integrate to go back. One constant of integration per component.

📘 What you need to know

Constant velocity — straight-line motion

If v doesn’t change with time, the object moves in a straight line. The position at time t is just the starting point plus t times the velocity.

Constant velocity r(t) = r0 + tv r0 = initial position · v = velocity (constant) · same form as r = a + λb

Variable velocity — differentiate & integrate component-wise

When velocity depends on time, treat each component of the vector as its own function of t. Differentiate to climb the ladder (position → velocity → acceleration), integrate to descend (acceleration → velocity → position).

Position ↔ Velocity ↔ Acceleration (vary component-wise) POSITION r(t) = (r₁(t), r₂(t)) VELOCITY v(t) = (v₁(t), v₂(t)) ACCELERATION a(t) = (a₁(t), a₂(t)) d/dt d/dt ∫ dt (+C, +D) ∫ dt (+C, +D) Example: ball rollinggiven v(t) v = (5, 3 − 0.8t)differentiate → a a = (0, −0.8)integrate → r r = (5t + C, 3t − 0.4t² + D)use r(0) = (3, −2) C = 3, D = −2 r = (5t+3, 3t−0.4t²−2)
Climb the ladder (position → velocity → acceleration) by differentiating each component. Descend (acceleration → velocity → position) by integrating each component — and remember to add a constant for every component.
Variable velocity — calculus links v = drdt,   a = dvdt = rdt² reverse:  v = ∫a dt + C,   r = ∫v dt + C one constant per component · find each using a known position/velocity
Why component-wise?  Each component (i, j, k) evolves independently. Differentiating or integrating a vector just means doing it to each component, with its own constant when integrating.

🧭 Recipe — motion with vectors

  1. Constant velocity — use r = r0 + tv. Read off r0 and v; substitute t.
  2. Find r0 and v from two points: r0 = position at t = 0; v = (position at later tr0) / t.
  3. Variable: given v(t), find a — differentiate each component.
  4. Variable: given v(t), find r — integrate each component, add constants C, D (one per component). Use r at a known t to solve for the constants.
  5. Variable: given a(t), find v then r — integrate twice; need two sets of boundary conditions (one for v, one for r).
  6. Speed at time t = |v(t)|.

Worked examples

WE 1

Constant velocity from two points (from the PDF)

A car moves at constant speed in a straight line from A(−4, 3) to B(6, −5) in 2 minutes. Position vector p(t) = a + tb. Find a and b.

a = position at t = 0 (point A) a = (−4, 3) at t = 2, position = B a + 2b = (6, −5) (−4, 3) + 2b = (6, −5) 2b = (10, −8) b = (5, −4) a = (−4, 3);   b = (5, −4) PDF’s exact answer. b is the velocity in metres per minute.
WE 2

Acceleration & position from variable velocity (from the PDF)

A ball rolls down a hill with velocity v = (53) + t(0−0.8). At t = 0 the ball is at position 3i − 2j. (a) Find a. (b) Find r(t).

v(t) = (5, 3 − 0.8t) (a) acceleration = dv/dt a = (0, −0.8) a = −0.8 j (b) r = ∫ v dt r = (5t + C,  3t − 0.4t² + D) use r(0) = (3, −2) (5(0) + C,  3(0) − 0.4(0)² + D) = (3, −2) C = 3,  D = −2 r = (5t + 3) i + (3t − 0.4t² − 2) j PDF’s exact answer. Always add one constant per component, then use boundary data.
WE 3

Speed at a specific time

An object has velocity v(t) = (2t, 3 − t, 1) m/s. Find the speed when t = 2 s.

speed = |v(t)| substitute t = 2 v(2) = (4, 1, 1) magnitude |v(2)| = √(16 + 1 + 1) = √18 speed = √18 ≈ 4.24 m/s speed is always a positive scalar — magnitude of the velocity vector.
WE 4

Integrate acceleration TWICE

A particle has acceleration a(t) = (6t, 4) m/s². At t = 0: v = (1, 0), r = (0, 0). Find v(t) and r(t).

v = ∫ a dt v = (3t² + C, 4t + D) use v(0) = (1, 0) C = 1,  D = 0 v(t) = (3t² + 1, 4t) r = ∫ v dt r = (t³ + t + E,  2t² + F) use r(0) = (0, 0) E = 0,  F = 0 r(t) = (t³ + t, 2t²) two integrations need two sets of boundary conditions — one for v, one for r.
WE 5

Find when velocity is perpendicular to a vector

A particle’s velocity is v(t) = (3 − t, 2t). For what value of t is v perpendicular to u = (4, 1)?

perpendicular ⇒ v · u = 0 (3 − t)(4) + (2t)(1) = 0 12 − 4t + 2t = 0 12 − 2t = 0 → t = 6 t = 6 s applies same perpendicular trick as static vectors — dot product = 0.
WE 6

Position at later time + minimum speed

Velocity v(t) = (t − 2, 3). At t = 0, position is (1, −4). (a) Find r(t). (b) Find the minimum speed.

(a) integrate v r = (½t² − 2t + C, 3t + D) use r(0) = (1, −4) C = 1,  D = −4 r(t) = (½t² − 2t + 1, 3t − 4) (b) speed² = |v|² = (t−2)² + 9 speed² = (t − 2)² + 9 minimum when (t − 2)² = 0 t = 2,  min speed² = 9 min speed = 3 (at t = 2 s) minimum of a sum of squares: zero out the variable square term.

💡 Top tips

⚠ Common mistakes

Chapter complete — you now have both Modelling with Vectors sub-topics: Kinematics with Vectors (intersection of paths, shortest distance between moving objects) and Constant & Variable Velocity (constant-velocity formula r = r0 + tv, plus the calculus chain a = dv/dt, v = dr/dt, and their integrals). Together they cover every Paper 1 & 2 modelling-with-vectors question on the AI HL syllabus.

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