IB Maths AI HL Kinematics Paper 1 & 2 ~6 min read

Displacement, Velocity & Acceleration

Kinematics models motion in a straight line using three time-dependent quantities: displacement, velocity, and acceleration. The everyday words have precise technical meanings here β€” and crucially they carry a sign that tells you direction. Get the definitions and the sign rules straight and the calculus that follows falls into place.

πŸ“˜ What you need to know

The three quantities

All three are functions of time t (in seconds), with t = 0 the start. Displacement is measured from a fixed point β€” usually, but not always, the particle’s initial position.

πŸ€” Why do we keep the sign instead of just using size?

Motion in a line has two directions. A single signed number captures both how much and which way: v = +5 and v = βˆ’5 are the same speed but opposite directions. Throwing the sign away (taking the modulus) gives speed or distance β€” useful, but it loses the direction the calculus needs to track turning points and returns.

🧠 “Signed twins, unsigned shadows”

Velocity and displacement are signed (direction matters). Their unsigned shadows are speed = |v| and distance. If a quantity can’t be negative, it’s a shadow.

Displacement vs distance

Displacement signed Position relative to a fixed point. A bus returning to its depot has displacement 0.
Distance β‰₯ 0 Total length travelled. The same bus has travelled the full length of its route.
QuantitySymbolUnitsCan be negative?
DisplacementsmYes
Velocityvm sβˆ’1Yes
Accelerationam sβˆ’2Yes
Speed|v|m sβˆ’1No
DistancedmNo

Speeding up or slowing down?

Acceleration alone doesn’t tell you whether a particle is speeding up β€” you must compare its sign with the velocity’s.

🧭 Reading the motion from signs

  1. Same signs (v and a): the particle is accelerating β€” speeding up.
  2. Different signs: the particle is decelerating β€” slowing down.
  3. a = 0: constant velocity.
  4. v = 0: instantaneously at rest.
  5. Direction of travel is always set by the sign of v, never a.

The velocity–time graph

A particle thrown up, returning after 8 s
v t 4 8 4 βˆ’4 up (+) down (βˆ’) v = 0
Gradient = acceleration. Area above the axis = forward displacement; area below = backward. Here both areas are 8, so total displacement = 0 (it returns) but distance = 16 m.
Graph facts: the gradient is the acceleration; the area between the line and the time axis is the change in displacement. Add areas with sign for displacement; add their magnitudes for distance.

Worked examples

A particle is projected vertically upwards from ground level, returning after 8 seconds. Its motion is the velocity–time graph above (a straight line from (0, 4) to (8, βˆ’4)).

WE 1

How long does the particle take to reach maximum height? Give a reason.

At maximum height the particle is instantaneously at rest, so v = 0.

max height ⟺ v = 0 from the graph, v = 0 at t = 4 4 seconds (because v = 0 there)
WE 2

Is the particle accelerating or decelerating at t = 3? Give a reason.

Compare the signs of velocity and acceleration at t = 3.

at t = 3: v > 0 (above axis) a = gradient < 0 (line slopes down) different signs decelerating
WE 3

Use areas to find the particle’s displacement and the distance travelled over the 8 seconds.

Two triangles, each base 4 and height 4, so each area is 12(4)(4) = 8.

above axis = +8, below axis = βˆ’8 displacement = 8 + (βˆ’8) = 0 distance = |8| + |βˆ’8| displacement 0 m, distance 16 m displacement 0 confirms it returns to the ground
WE 4

A particle has velocity v = βˆ’6 m sβˆ’1. State its speed and direction of travel.

Speed is the magnitude; direction comes from the sign.

speed = |βˆ’6| speed = 6 m sβˆ’1, moving in the negative direction
WE 5

A particle’s velocity is v(t) = t2 βˆ’ 5t + 6. Find the times when it is at rest.

“At rest” means v = 0 β€” solve the quadratic.

tΒ² βˆ’ 5t + 6 = 0 (t βˆ’ 2)(t βˆ’ 3) = 0 at rest at t = 2 s and t = 3 s

πŸ’‘ Top tips

⚠ Common mistakes

Next up β€” Calculus for Kinematics. You now have the definitions and sign rules for displacement, velocity, and acceleration, and can read them off a velocity–time graph. The next topic makes the links exact with calculus: differentiate to go s β†’ v β†’ a, and integrate to go back the other way β€” turning these ideas into equations you can solve.

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