IB Physics HL Topic 1 — Motion, Forces & Energy Paper 1 & 2 Horizontal & vertical components ~10 min read

Projectiles

A projectile is anything thrown, kicked or launched that then flies through the air with only gravity acting on it — a football, a cannonball, a long-jumper. It looks complicated because the object moves sideways and up-and-down at the same time. But here’s the big secret that makes it easy: those two motions are completely independent. Split them apart, deal with each on its own, and a scary 2D problem becomes two simple 1D ones.

📘 What you need to know

What makes something a projectile?

A projectile is a particle moving freely — non-powered — under gravity, in a two-dimensional plane. Think of a ball thrown, a diver leaving a board, or a baseball off a bat. To keep the maths clean we make two assumptions:

The big idea: split the motion in two

This is the whole topic in one sentence: the horizontal and vertical motions don’t affect each other. Gravity only pulls down, so it only changes the vertical motion. Sideways, nothing pushes or pulls, so the horizontal velocity just stays the same the entire flight.

horizontal
→ no force →
constant velocity (a = 0)
 
vertical
→ gravity →
free fall (a = g)
u (launch) θ u cosθ u sinθ u cosθ v(vertical) = 0 g g
The launch velocity splits into a horizontal part (ucosθ, constant all flight) and a vertical part (usinθ, shrinking to zero at the top). Gravity acts down the whole time.

Splitting the launch velocity into components

An object launched at speed u and angle θ to the ground has that velocity pointing diagonally. To use the equations of motion, we break it into a flat (horizontal) part and an up (vertical) part using simple trigonometry — the classic SOH-CAH-TOA.

θu (resultant) u cosθ (horizontal) u sinθ (vertical)
Resolve the launch velocity with trig: the horizontal part is ucosθ and the vertical part is usinθ.
Resolving the launch velocity horizontal: ux = ucosθ   •   vertical: uy = usinθ
The mistake I see most often is students mixing up which component uses sine and which uses cosine. Here’s the anchor: the angle θ is measured from the horizontal ground. The side next to the angle (the horizontal one) is the “adjacent”, and adjacent goes with cos. The side opposite the angle (the vertical one) goes with sin. If you ever blank, sketch the triangle — the picture never lies.

The three things you’ll be asked to find

Almost every projectile question boils down to finding one of three quantities. Each comes from one of the two motions.

🎯 The three key quantities

  1. Time of flight — how long it’s in the air. Comes from the vertical motion. Time to the top is half the total flight (for level ground).
  2. Maximum height — the peak. At the top the vertical velocity is zero, so use v2 = u2 + 2as vertically.
  3. Range — the horizontal distance. Comes from the horizontal motion: range = horizontal velocity × total time.
Quick recap: resolve u into ucosθ (flat) and usinθ (up). Do the vertical motion with a = g to get time and height; do the horizontal motion with a = 0 to get range. The two share only one thing: time.
WE 1

A ball is kicked from level ground at 25 m s−1, at 40° above the horizontal. Taking g = 9.81 m s−2, find (a) the maximum height, and (b) the total range.

Step 1 — resolve the launch velocity horizontal: u cos40° = 25 × 0.766 = 19.15 m s⁻¹ vertical: u sin40° = 25 × 0.643 = 16.07 m s⁻¹ Part (a) — max height (vertical, v = 0 at top) v² = u² + 2as → 0 = 16.07² − 2(9.81)H H = 16.07² ÷ (2 × 9.81) = 258 ÷ 19.62 max height = 13.2 m Part (b) — range (need total time first) time up = 16.07 ÷ 9.81 = 1.64 s, so total T = 3.28 s range = horizontal velocity × T = 19.15 × 3.28 range = 62.7 m
WE 2

A stunt rider drives horizontally off a ramp 1.25 m above the ground and lands 10 m away. Find the take-off speed. (g = 9.81 m s−2)

Step 1 — vertical motion gives the time launched horizontally, so vertical u = 0 s = ut + ½at² → 1.25 = ½ × 9.81 × t² t = √(2 × 1.25 ÷ 9.81) = √0.255 = 0.505 s Step 2 — horizontal motion gives the speed horizontal velocity is constant: v = distance ÷ time v = 10 ÷ 0.505 take-off speed = 19.8 m s⁻¹ The two motions meet only through the shared time of 0.505 s.

💡 Top tips

⚠ Common mistakes

Up next: Resistance in Fluids — what happens once we stop ignoring air resistance. Drag forces grow with speed, reshaping the neat parabola and leading towards ideas like terminal velocity.

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