IB Physics HL Topic 1 — Motion, Forces & Energy Paper 1 & 2 Average & instantaneous ~8 min read

Speed vs Velocity

Same scalar-versus-vector split you met with distance and displacement — now it’s about how fast you’re going. Speed tells you the rate you cover ground; velocity tells you that rate and the direction you’re heading. Two cars can share a speedometer reading of 20 m s−1 yet have completely different velocities if they’re pointing opposite ways.

📘 What you need to know

Speed — the scalar

The speed of an object is the distance it travels every second. It’s a scalar — only a magnitude, no direction attached. The average speed over a journey is found from the total distance and the time taken.

Average speed average speed = total distance ÷ time taken

The SI unit is metres per second (m s−1), though you’ll sometimes meet km h−1 or mph.

Velocity — the vector

Velocity is like speed but carries a direction. Formally it’s defined as the rate of change of displacement, which makes it a vector — magnitude and direction both. Because direction is baked in, velocity can take a negative value: a ball thrown up at 3 m s−1 comes back down at −3 m s−1 if up is positive, even though its speed is 3 m s−1 both ways.

Average velocity = s ÷ Δt

where s is total displacement (m) and Δt is the total time (s). If acceleration is constant and the initial velocity u and final velocity v are known, the average velocity is also just their midpoint, (u + v) ÷ 2.

distance
÷ time →
speed (scalar)
 
displacement
÷ time →
velocity (vector)
The two-cars example is worth holding onto: both read 20 m s−1 on the speedo, but one is 20 m s−1 east and the other 20 m s−1 west. Same speed, opposite velocities. The moment a question gives you a direction — or a sign — it’s talking about velocity, not speed. Don’t drop that sign; it’s usually doing real work later in the problem.

Instantaneous speed & velocity

The instantaneous speed or velocity is the value at a single instant in time, rather than averaged over a whole journey. On a displacement–time graph, a straight line means constant velocity, while a curved line means the velocity is changing — the object is accelerating.

To read the instantaneous velocity off a curved displacement–time graph, draw a tangent at the moment you care about, then find the gradient of that tangent.

run = Δt rise = Δs tangent at t = 9 s0 3 6 9 122 6 10time, t / s displacement, s / m
Instantaneous velocity at a moment is the gradient of the tangent drawn to the displacement–time curve at that point.
Quick recap: straight displacement–time line → constant velocity (read the slope directly); curved line → changing velocity (draw a tangent, then take its gradient).
WE 1

A sprinter runs 200 m in a time of 21.34 s. Calculate her average speed.

Use average speed = distance ÷ time her speed changes through the race, so we average it average speed = 200 ÷ 21.34 = 9.372… average speed = 9.37 m s⁻¹ Speed is a scalar — no direction needed here.
WE 2

On the displacement–time graph above, a tangent drawn at t = 9 s rises from s = 0 m to s = 10 m as time goes from 5 s to 13 s. Estimate the instantaneous velocity.

Instantaneous velocity = gradient of the tangent gradient = rise ÷ run = Δs ÷ Δt = (10 − 0) ÷ (13 − 5) = 10 ÷ 9 velocity ≈ 1.1 m s⁻¹ Read the rise and run off a large triangle for accuracy — a small triangle magnifies errors.
WE 3

A jogger runs 30 m east in 10 s, then straight back 30 m west in another 10 s. Find the average speed and the average velocity for the whole trip.

Average speed — uses total distance = (30 + 30) ÷ 20 = 3.0 m s⁻¹ Average velocity — uses displacement they end where they started, so displacement = 0 = 0 ÷ 20 average velocity = 0 m s⁻¹ Same journey, two answers — the classic scalar-vs-vector trap.

💡 Top tips

⚠ Common mistakes

Up next: Acceleration — the rate of change of velocity. Now that velocity is a vector, changing its size or its direction counts as accelerating, and a negative value tells its own story.

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